However I'd say that even fans of this game will hit a point after their creature has crawled on land where they'll wonder what else is worthy of the years of hype we've had to endure on this game. In fact, I'm not sure I can say enough good things about the creature creator - it works exactly as the hype machine said it would. The creature creator and the options it provides to the user? Pretty interesting. Actually clicking around and ramming other things? Not that interesting. This is exactly the kind of mechanic which keeps Spore going. Much of the reward for playing involves unlocking new pieces to construct your creature with and playing with how the changes interact with the environment. Spore has a lot of average stuff in it, some even subpar stuff - but all of it gets nuzzled into enough stuff we don't normally expect from a game that it might take awhile to notice.įor the first two stages, Spore plays like an mashup of indie hit fl0w and The Sims only without any ability to wall in annoying creatures or hip spellings with numbers.
It's not entirely fair because BioShock is a great game because it does so many things we expect from a game really, really well whereas Portal does some things we don't expect really well and the rest kinda average. I would liken it to trying to compare Portal with BioShock. I can't however, call Spore a great game. I haven't had time to finish the Space Stage yet, but it was entertaining enough to completely grab me for pretty much the entirety of last night.
Let's get right to it - Spore is a good game.